Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit
XR for Business Podcast
JULY 7, 2020
Or if you want to train somebody on-- take the example of training. And then when the product gets built on the manufacturing line, you have a lot of training involved. You can use it to the manufacturing process, to train people. And some of them are built on Unity, others are built on Unreal. Marc: Yeah.
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