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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

So where this lower layer of software comes as a bunch of tools. Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

So where this lower layer of software comes as a bunch of tools. Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

So where this lower layer of software comes as a bunch of tools. Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface.

Unreal 60