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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface. That's beautiful. I can give you an example in construction.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface. Alan: "We've got to fly everybody to Fiji for the week!"

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

Because now suddenly you can interact with the objects, you can cognitively so much easier to learn when you can do it immersively with a VR headset. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface. Alan: "We've got to fly everybody to Fiji for the week!"

Unreal 60