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All the most important AR and VR news from the GDC 2018

The Ghost Howls

The advantage of using 72 Hz is that everything appears smoother, plus the display becomes brighter and the colors warmer ; Fixed foveating : we all know what foveated rendering is and we all know that to be implemented it requires eye tracking. But we also know that when in VR, most people just look forward with their eyes.

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Dress for Success: Talking Headsets and Haptic Suits with Skarred Ghost Antony Vitillo

XR for Business Podcast

You’ve got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motion capture, and of course, treadmills for omni-directional walking. All of these headsets are gonna start to have eye tracking and all of these things.

Haptic 78
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article thumbnail

Dress for Success: Talking Headsets and Haptic Suits with Skarred Ghost Antony Vitillo

XR for Business Podcast

You've got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motion capture, and of course, treadmills for omni-directional walking. All of these headsets are gonna start to have eye tracking and all of these things.

Haptic 60
article thumbnail

Dress for Success: Talking Headsets and Haptic Suits with Skarred Ghost Antony Vitillo

XR for Business Podcast

You’ve got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motion capture, and of course, treadmills for omni-directional walking. All of these headsets are gonna start to have eye tracking and all of these things.

Haptic 60