Remove Entertainment Remove Gesture Control Remove Leap Motion Remove Oculus
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NoUI/ Zero UI Concept: What Can Stimulate AR and VR Further Development?

ARPost

There is a big difference between VR-helmets (or AR-glasses) with controllers and ones that can be controlled by hand gestures. See Also: VR Headset Comparison of Vive Cosmos vs. Oculus Rift S. For now, recognition of facial expressions is realized mainly in the entertainment segm. And that’s it.

AR 247
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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

I think it’s both good for work and for entertainment, that’s the best part. About a year ago actually, at the last VEC, I had announced that we were going to bring gesture control to VIVE, using the existing cameras that are on both the VIVE and the VIVE Focus. That’s just incredible. Alvin: Yes.

article thumbnail

Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

I think it’s both good for work and for entertainment, that’s the best part. About a year ago actually, at the last VEC, I had announced that we were going to bring gesture control to VIVE, using the existing cameras that are on both the VIVE and the VIVE Focus. That’s just incredible. Alvin: Yes.