article thumbnail

The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Of course, not everyone wants to—or can—be on their feet for long periods, and plenty of immersive entertainment, like watching movies, is sedentary. Eye tracking will enable more realistic interactions with both NPCs and human avatars, along with detailed analytics, heatmapping, and privacy concerns. Sensory additions.

Haptic 100
article thumbnail

A Brief History of Virtual Reality at CES

Road to VR

The unique (and formerly Valve developed) retro-reflective-powered CastAR system gave us a glimpse at one of augmented reality’s possible futures; Avegant turned up with their bizarre yet technically impressive personal media player the Glyph ; PrioVR had their new entry-level motion tracking / VR input system to try.