article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I think we start with, what's a "polygon" and why is that important to be able to push so much data? And what Unreal Engine 5 is about is you will be able to use the data that you actually have available, without preparing it. We call this process data prep. But you mentioned GIS data and CAD data and Lidar data.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I think we start with, what's a "polygon" and why is that important to be able to push so much data? And what Unreal Engine 5 is about is you will be able to use the data that you actually have available, without preparing it. We call this process data prep. But you mentioned GIS data and CAD data and Lidar data.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

I think we start with, what's a "polygon" and why is that important to be able to push so much data? And what Unreal Engine 5 is about is you will be able to use the data that you actually have available, without preparing it. We call this process data prep. But you mentioned GIS data and CAD data and Lidar data.

Unreal 60