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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

Alvin Wang Graylin is an industry leader, evangelist and passionate driver of XR technologies, particularly virtual reality. Alan: Today’s guest is an industry leader, evangelist and passionate driver of XR technologies, and particular virtual reality, Mr. Alvin Wang-Graylin.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

Alvin Wang Graylin is an industry leader, evangelist and passionate driver of XR technologies, particularly virtual reality. Alan: Today’s guest is an industry leader, evangelist and passionate driver of XR technologies, and particular virtual reality, Mr. Alvin Wang-Graylin.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. Alan: The VIVE Pro Eye. Dean: Yeah. Alan: It’s so true.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. Alan: The VIVE Pro Eye. Dean: Yeah. Alan: It’s so true.

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

You've seen it from pre-DK1 days -- where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape -- and what it is today, where you have real consumer-grade virtual reality that's not even connected to computers. You've written countless articles on virtual and augmented reality.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. Alan: The VIVE Pro Eye. Dean: Yeah. Alan: It’s so true.