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NVIDIA Research At SIGGRAPH Aims To Fix VR Headset Limits

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Current VR headsets tend to use glass lenses that make your eyes focus at a fixed distance so they are relatively relaxed, but as you look at objects at different simulated distances in a current VR headset your eyes might be straining more since these two features of your eyes are in conflict.

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Hands-on: LetinAR Brings a Larger FOV & Depth of Field to AR with ‘Pinhole Effect’ Optics

Road to VR

In contrast to HoloLens 2 or Magic Leap One, PinMR doesn’t use waveguides, which the company says cuts down manufacturing complexity and cost. As a full AR headset, we’ll have to wait and see. SEE ALSO Hands-on: HoloLens 2 is a More Than Just a Larger Field of View.

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