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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. And some of them are built on Unity, others are built on Unreal. It's a bunch of sourcing right now on Amazon, it doesn't cost us much. But that multi-user capability, which is not very common in desktop software. People do film scouting.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. And some of them are built on Unity, others are built on Unreal. It's a bunch of sourcing right now on Amazon, it doesn't cost us much. But that multi-user capability, which is not very common in desktop software. People do film scouting.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. And some of them are built on Unity, others are built on Unreal. It's a bunch of sourcing right now on Amazon, it doesn't cost us much. But that multi-user capability, which is not very common in desktop software. People do film scouting.

Unreal 60