Hands-On with VREAL’s VR Live Streaming System & Q&A With CEO Todd Hooper
Road to VR
SEPTEMBER 16, 2016
I took a short break during my time at PAX West this year to checkout VREAL’s new streaming platform at their office in downtown Seattle. Todd Hooper: We have an SDK for Unity and Unreal 4. We also have a way to do 360 video capture so you can render that and consume it on a mobile VR device as well.
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