Remove 2022 Remove Leap Motion Remove Simulation Remove Unity
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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And then even Magic Leap, I’ve heard rumors that they’re going to be introducing an enterprise division, or an enterprise something. So a lot of people got in and said, “hey, we’re gonna make games,” and then, “maybe we should make training simulators or something like that.”

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And then even Magic Leap, I’ve heard rumors that they’re going to be introducing an enterprise division, or an enterprise something. So a lot of people got in and said, “hey, we’re gonna make games,” and then, “maybe we should make training simulators or something like that.”

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

John Riccitiello -- the CEO of Unity -- was one of the first to point out that there was going to be this great sort of gold rush of people who were going to overhype VR and its potential, and then we're going to see this gap of a disappointment where the early reality didn't match up with the hype and a lot of people were going to bail on it.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And then even Magic Leap, I’ve heard rumors that they’re going to be introducing an enterprise division, or an enterprise something. So a lot of people got in and said, “hey, we’re gonna make games,” and then, “maybe we should make training simulators or something like that.”