Remove 2002 Remove Technology Remove Unity Remove Unreal
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Alan: What is one problem in the world that you want to see solved using XR technologies?

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. . Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Alan: Hey everyone, I'm Alan Smithson. Martin: That's what I've found, too.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as today’s guest, Martin Enthed , explains. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Alan: Hey everyone, I'm Alan Smithson. So those are already web based.

AR 60