article thumbnail

Prologue Immersive Introduces Spatialand VR Interface

UploadVR Between Realities podcast

With a single film, this design — arguably the impetus of all gesture-based technology ever since — was cemented in the collective consciousness. Released in 2002, the technology at the heart of this “wow” moment is on the cusp of being fully realized.

Immersion 176
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Alan: What is one problem in the world that you want to see solved using XR technologies?

AR 78
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. . Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Alan: What is one problem in the world that you want to see solved using XR technologies?

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as today’s guest, Martin Enthed , explains. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Alan: Hey everyone, I'm Alan Smithson. Martin: That's what I've found, too.

AR 60