Remove 2002 Remove HTC Remove Technology Remove Unity
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. The HTC Vive Pro has eye tracking-- or the new one has eye tracking. Martin: Yeah.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. . Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. The HTC Vive Pro has eye tracking-- or the new one has eye tracking. Martin: Yeah.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as today’s guest, Martin Enthed , explains. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.

AR 60