Remove 2002 Remove Eye Tracking Remove Simulation Remove Unity
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.

AR 60