Metaverse needs to solve problems, not be the problem
ARVR
JUNE 27, 2022
COVID also helped professional implementation of VR which is closer to the real experience than Zoom, Google Meet or Teams. In order to address the problems described above (and many more) by using VR tools we need the following: 1. Content ?—?that’s that’s the most important part. Hardware ?—?you size headset). Distribution ?—?once
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