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A Work in Progress: Virtual Reality

VRScout

VR faces many challenges when approaching content creation: latency, SIM sickness, limitations in tools available for building, high expense, lack of vernacular/rules, and very little monetary return on investment. ” and “Does Oculus currently sell this information to third parties?

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Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Road to VR

Eye-tracking has been talked about with regards to VR as a distant technology for many years, but developments from companies across the industry have shown promising progress in precision, latency, robustness, and cost. Fove is selling a development kit of their VR headset with inbuilt eye-tracking.