Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit
XR for Business Podcast
JULY 7, 2020
I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. So where this lower layer of software comes as a bunch of tools. Again, think of it of a simulated world. You put new tools in place.
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