Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed
XR for Business Podcast
JUNE 23, 2020
And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things.
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