Meta Round-Up: XR Thrives Despite Major Reshuffle

The XR giant pushes through Q1 losses with refocused immersive hardware initiatives

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Meta Monthly Round-Up - Reshuffles, Redundancies and New XR Solutions
Mixed RealityLatest News

Published: July 14, 2022

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Rory Greener

Extended reality (XR) firm Meta remains consistent with its innovations, updates, and announcements. The Menlo Park-based firm is gearing up for the fiscal year’s second half (H2) by preparing to distribute the long-awaited successor to the Meta Quest 2.

The upcoming release may face difficulties leading into this year’s Connect event. At the connect event last year, Facebook officially rebranded as Meta, diverting the company’s vision from the social media platforms Facebook, Instagram, and WhatsApp to the Oculus brand of virtual reality (VR) hardware.

Currently, anticipation is high for Meta to reveal critical updates during this year’s Connect event, including updates to its upcoming Project Cambria headset and Horizon Worlds metaverse platforms, although, despite bright new immersive pastures, Meta still faces internal difficulties.

Meta Reality Lab Reshuffle & Redundancies

This Tuesday, Meta’s primary social media subsidiary Facebook announced it would dismiss low-performing staff to cut costs in response to the firm’s poor performance and the global financial downturn.

The Washington Post leaked an internal memo from Maher Saba, Facebook’s Engineering Lead, revealing the planned redundancies. The message outlined that “coasting” or low-performing staff members are not what Meta needs – adding that “they are failing this company. ”

The memo also said that Meta managers “cannot allow someone to be net neutral or negative for Meta.” Mark Zuckerberg, Chief Executive and Founder of Meta Platforms said his firm is cutting workers by roughly 30 percent, as noted by Reuters in July.

Earlier in the same month, Meta declared that it would reshuffle its Reality Labs division for XR research and development (R&D). The firm’s disinvestment into XR project development comes following a mixed Q1 earnings report, which saw a 26 percent profit loss.

Meta’s Q1 upset is a direct result of its Reality Labs R&D division which recorded roughly $10 billion in profit losses. Due to Reality Labs’ issues, the XR giant is scaling down production of various upcoming hardware and cancelling R&D into new immersive solutions.

Refocusing Hardware Ambitions

Meta is slowing production of Project Nazare, the firm’s upcoming augmented reality (AR) headset, and Meta is no longer planning to distribute its Orion smartglasses to consumers. Instead, Meta is preserving the hardware for developers only.

Furthermore, Meta is cancelling its XR smartwatch introduced the watch in October 2021. The planned device came with ambitious features, including outward-facing tracking sensors and XR immersive applications.

While Meta is committing to a decrease in internal staff, the firm continues to develop its emerging XR talent pool. Currently, Meta runs numerous funding options for developers working on its Horizon Metaverse service.

Despite setbacks, Meta also joined the CyberXR Coalition and XR Bootcamp this month as a top sponsor. The alliance is debuting the Beyond Inclusion scholarship programme to enhance the number and talent of Metaverse engineers.

New Products, Enhanced Vision

Meta continues to push onward and redirect resources to support key XR technology and in response to the reshuffle, Meta set sights on its Portal device for immersive video calling.

In 2019, Meta released the Portal hardware with low interest from the consumer market, although Meta did introduce an enterprise edition designed to improve video conferencing between hybrid workers.

Now, Meta is offering its voice-controlled immersive smart display for businesses only with built-in Zoom and Microsoft Teams applications.

Additionally, Meta Reality Labs is diverting focus towards its sophomore AR device, Artemis, the second generation device following the release of the delayed Nazare device.

In June, Meta introduced easy-to-use volumetric capturing tools that allow smartphone users to generate realistic digital twins of their faces. Meta explains that the service can assist with virtual conferencing software, advertising campaigns, and immersive retail avenues.

What’s up with Meta’s Project Cambria?

The news comes following a Project Cambria reveal from Meta. In May, Zuckerberg teased Quest fans with the upcoming device in a video posted on his social media accounts.

The teaser video shows a blurred Project Cambria headset, with the CEO testing Meta’s Presence Platform for real-time mixed reality (MR) environments and interactive assets.

Project Cambria Example Photo
Mark Zuckerberg testing out the upcoming MR headset PHOTO: Meta

Despite its XR deceleration, Meta is keen to debut Project Cambria, potentially called the Meta Quest Pro, according to leaks this year.

According to a leaked memo by suspected author Chief Product Officer Chris Cox, Meta aims for a “successful launch of Cambria in H2.”

The device features new high-resolution and full-colour outward sensors to enable high-quality MR immersive environments. Presence Platform overlays high-quality MR assets in real-world settings, allowing Meta to explore immersive social applications. Additionally, the presence platform can support enterprise use-cases, including immersive work environments and wellness platforms.

The Horizon Metaverse

In June, Meta’s Horizon Worlds platform debuted in the UK following a successful US launch. UK-based Meta Quest users can access the service to play games, socialise, or collaborate digitally.

The service unified its immersive solutions under one digital roof in May. Meta combined its Venues and Workrooms applications under the Horizon Worlds umbrella of applications, promoting virtual live events and enterprise collaboration on its Metaverse.

Meta also introduced portals on Horizon that enable users to transport themselves into a purpose-built immersive environment like a digital office space.

Recently, the company increased the accessibility of its XR hardware and Metaverse software by removing mandatory Facebook log-ins and replacing it with Meta log-ins.

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