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SenseGlove Nova 2 Adds Palm Pressure To The $5000 Wireless Force Feedback VR Gloves

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The thumb and index fingers also have vibrotactile actuators for traditional haptic feedback, allowing Nova to simulate texture of virtual surfaces. Developers of bespoke enterprise apps can integrate SenseGlove’s Unity, Unreal or native SDK to support the force feedback and haptic features.

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Reverb G2 Omnicept, with Eye, Mouth, & Heart Rate Sensors, Priced at $1,250 for May Launch

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HP Reverb G2 Omnicept Edition Simulator. USA, Canda, UK, Germany, France, Italy, Spain, Netherlands, Australia. HP says the Omnicept features are supported across both Unity and Unreal Engine. Eye-tracking API. Pupillometry API. Lower Face Camera API. Heart Rate API. Pulse Rate Variability API. Developer Support.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

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” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work. The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine.

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