April, 2024

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Matt Miesnieks is back with ‘Dejavu’

AR Insider

It's dejavu for Matt Miesnieks who's back with a freshly minted company that launched at GDC 2024 as part of a16z‘s prestigious Speedrun accelerator cohort. AR Insider Editor at Large Emily Olman goes one-on-one with Miesnieks. This post appeared first on AR Insider.

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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

A few days ago I posted this video on my social media channels where I poured some biscuits from a real-world biscuit box into my VR kitchen to have some breakfast: So tasty… The video got some interest from the community and some people asked me how I did it. Since I’m always favorable about sharing knowledge, let me tell you the secrets behind this application, so that you can do your augmented virtuality application for your Quest, too!

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Hands-on: Apple Upgrades Personas for True Face-to-face Chats on Vision Pro

Road to VR

Apple today released ‘Spatial Personas’ in public beta on Vision Pro. The newly upgraded avatar system can now bring people right into your room. We got an early look. Much has been said about Apple’s Persona avatar system for Vision Pro. Whether you find them uncanney or passable, one thing is certain: it’s the most photorealistic real-time avatar system built into any headset available today.

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Glue Collaboration to Shut Down, Operating Firm Declares Bankruptcy

XR Today - Virtual Reality

As of April 8 2024, the company operating virtual reality immersive collaboration platform provider Glue declared bankruptcy under a decision by the District Court of Helsinki. The operating firm is selling assets, including the Glue platform. Unless a new company purchases the platform and continues its operation, Glue may shut down for good – “despite our best efforts to prevent this outcome, we were unable to find a timely solution,” the firm noted.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Spatial Shift: Further Reflections on Vision Pro and Spatial Computing

ARVR

Fresh from receiving my second Vision Pro, which has allowed me to thoroughly explore certain interactions, and from holding two workshops… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine »

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Behind the Camera: Big Tech’s Silent War Over Spatial Computing

AR Insider

Seven of the ten largest companies in the world are racing to control what will become a foundational layer of the future of the internet: spatial computing. Nils Pihl breaks down the drivers and dynamics. This post appeared first on AR Insider.

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Quest 3 Update Brings Improved Passthrough Quality, External Mic Support & Lying Down Mode

Upload VR

The Meta Quest v64 system software update is starting to roll out. Version 64 is focused almost entirely on Quest 3, bringing improved passthrough quality, external mic support, and lying down mode. The update also makes casting continue when you take the headset off. As always, keep in mind that Quest system software updates "roll out" gradually, so it may take a few days or even more than a week for your headset to get the Quest v64 update.

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Pimax Reveals New High-end PC VR Headsets Focused on Affordability & Performance

Road to VR

Pimax today announced two new Crystal series PC VR headsets, one of which is focused on affordability while the other pushes the envelope on resolution. During a prerecorded presentation today, Pimax introduced the Crystal Light and Crystal Super PC VR headsets. Pimax Crystal Light Image courtesy Pimax Crystal Light might sound like a diet drink, but it’s actually a more affordable version of the company’s flagship Crystal headset, which Pimax says has been “highly successful.&

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Lenovo, Qualcomm Partner for AI-Ready XR Training

XR Today - Virtual Reality

VirtualSpeech, an immersive training solutions provider integrating genAI technology to make responsive and personalized enterprise training scenarios, recently announced that it is teaming up with Lenovo and Qualcomm to launch its VR service on the ThinkReality VRX headset and Snapdragon Spaces ecosystem. By integrating VirtualSpeech XR learning solutions onto the enterprise focus headset, the firm can reach a “significant milestone” in achieving global scalability of its product.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Udio AI Music Raises $10 Million, $6.5 Million For Spines AI, More Sora, Cinematic AI

Charlie Fink

Because they breached those firewalls, it’s hard to argue that OpenAI thought the content was free.

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Wolf Territories rolls out speech-to-text to help the hearing impaired

Hypergrid Business

(Image courtesy Wolf Territories Grid.) In a move to make the virtual realm more inclusive, Wolf Territories Grid, announced the launch of its new speech-to-text function today, in order to improve the in-world experience for hard-of-hearing and deaf community members. With the commitment to ensure equal participation for all users, Wolf Territories Grid’s new speech-to-text feature will convert spoken words into written text in real time, breaking down communication barriers that have lon

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7 Steps to Elevate Product Showrooms with VR

AR Insider

Among VR's growing list of enterprise use cases, enlivening product demonstrations continues to grow. How can it elevate product showrooms with immersive demos that boost product sales? This post appeared first on AR Insider.

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PC VR On Steam Is Actually Growing, Not Shrinking

Upload VR

It's sometimes claimed that PC VR usage on Steam is shrinking, but here's why that isn't actually true. The Steam Hardware & Software Survey reports the percentage of Steam users that use a VR headset on SteamVR each month. In March this figure was 1.82%, down from 1.97% in February. This figure has been gradually trending down since March 2020, when Valve changed the survey's methodology to scan your SteamVR logs for the past month instead of only currently connected headsets.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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The Secret to ‘Beat Saber’s’ Fun Isn’t What You Think – Inside XR Design

Road to VR

Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm. You can find the complete video below, or continue reading for an adapted text version. More Than Music Welcome back to another episode of Inside XR Design.

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Will VR Help NASA Put Humans on Mars?

XR Today - Virtual Reality

Recently, an exciting new use case emerged from the XR space. NASA reports that its astronauts are leveraging virtual reality headsets to explore a digital twin of the space station they will soon occupy. Moreover, the firm will train astronauts on the space station’s workflows via VR and allow designers to refine the station, therefore laying the groundwork for putting a person on Mars.

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Western Digital Previews 4 TB SD Card: World's Highest-Capacity

Anand Tech

Western Digital this week is previewing the industry's first 4 TB SD card. The device is being showcased at the NAB trade show for broadcasters and content creators and will be released commercially in 2025. Western Digital's SanDisk Extreme Pro SDUC 4 TB SD card complies with the Secure Digital Ultra Capacity standard (SDUC, which enables up to 128TB).

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OpenSim hits new land, user highs

Hypergrid Business

The total land area on OpenSim’s public grids reached the equivalent of 138,831 standard regions this month, an all-time high — and the fourth month in a row that OpenSim land area has broken this record. That’s an increase of more than 5,000 regions since last month. The biggest gainer in terms of land area was OSgrid, which gained 2,655 new regions, taking the top slot back from Wolf Territories Grid.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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XR at SXSW: The Wow Factor

AR Insider

What were the biggest XR moments at SXSW this year? Charlie Fink was onsite, on stage and on the scene. He reports back with a highlight reel of spatial standouts. This post appeared first on AR Insider.

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Google Confirms "AR Announcements" Coming At I/O In May As Android XR Reveal Expected

Upload VR

Google I/O 2024 takes place on May 14, and the company confirmed it will include "AR announcements". The company is expected to reveal more details about the Android XR platform it's working on for Samsung's upcoming headset. Early last year Samsung officially announced it was working on an XR headset, with Google handling the system software via a new variant of Android and Qualcomm providing the chipset.

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‘COLD VR’ Takes Smash-hit ‘SUPERHOT VR’ Time-freeze Mechanic & Completely Inverts It

Road to VR

Superhot VR hasn’t spawned nearly as many games as we thought it might, considering the ‘move to unfreeze time’ mechanic works so well in VR. Now, an upcoming game called COLD VR is looking to invert Superhot’s iconic gameplay and spin it for some fast-paced action. In Superhot you’re encouraged to stop and execute precise moves in order to unpause time, however Cold VR is the exact opposite: stay still and the game speeds up, meaning you’ll always need to be

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Will these High-End VR Headsets Shift the Market?

XR Today - Virtual Reality

Late last week, at its 2024 Frontier event online showcase, Pimax debuted two VR headsets that continue its legacy of creating ultra-high spec specialist XR devices. As of its announcement, the firm unveiled two headsets that will soon debut as the Crystal Super and Crystal Light. The headsets come packed with incredibly competitive specs but at a higher point.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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SK hynix to Build $3.87 Billion Memory Packaging Fab in the U.S. for HBM4 and Beyond

Anand Tech

SK hynix this week announced plans to build its advanced memory packaging facility in West Lafayette, Indiana. The move can be considered as a milestone both for the memory maker and the U.S., as this is the first advanced memory packaging facility in the country and the company's first significant manufacturing operation in America. The facility will be used to build next-generation types of high-bandwidth memory (HBM) stacks when it begins operations in 2028.

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Meta thinks it’s a good idea for students to wear Quest headsets in class

TechCrunch VR

Meta continues to field criticism over how it handles younger consumers using its platforms, but the company is also planning new products that will cater to them. On Monday, the company announced in a blog post that later this year it will be launching a new education product for Quest to position its VR headset […] © 2024 TechCrunch. All rights reserved.

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Spatial Beats: Harvesting AI Data & Cutting Corners

AR Insider

The New York Times exposes big tech data harvesting and The Washington Post skewers Humane's AI Pin. We have these and other items at the intersection of AI and XR through the eyes of Charlie Fink. This post appeared first on AR Insider.

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OpenXR 1.1 Brings Extensions Like Foveated Rendering & More Into The Core Spec

Upload VR

The OpenXR 1.1 specification is now available. OpenXR is the open industry standard API for native XR app development and runtimes. It's managed by Khronos, the same non-profit industry consortium that manages OpenGL, Vulkan, and WebGL. The OpenXR working group includes all the major companies in the industry, including Meta, Pico, HTC, Valve, Varjo, and Unity - but notably not Apple.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly