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How Zombie Army VR Adapts The Sniper Elite Spinoff For A New Medium

Upload VR

We recently spoke with Jordan Woodward and Chris Cook, Heads of Design for Rebellion and XR Games respectively, to learn more. On PSVR 2, Rebellion tells me that Zombie Army VR supports haptic feedback for both the headset and Sense Controllers, eye tracking for foveated rendering, and adaptive triggers.

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Dress for Success: Talking Headsets and Haptic Suits with Skarred Ghost Antony Vitillo

XR for Business Podcast

You’ve got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motion capture, and of course, treadmills for omni-directional walking. All of these headsets are gonna start to have eye tracking and all of these things.

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article thumbnail

Dress for Success: Talking Headsets and Haptic Suits with Skarred Ghost Antony Vitillo

XR for Business Podcast

You've got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motion capture, and of course, treadmills for omni-directional walking. All of these headsets are gonna start to have eye tracking and all of these things.

Haptic 60
article thumbnail

Dress for Success: Talking Headsets and Haptic Suits with Skarred Ghost Antony Vitillo

XR for Business Podcast

You’ve got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motion capture, and of course, treadmills for omni-directional walking. All of these headsets are gonna start to have eye tracking and all of these things.

Haptic 60