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How to make mixed reality demos that merge real and virtual worlds

The Ghost Howls

Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.

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Augmented Reality in Education: Use Cases, Benefits & Examples

ARVR

For example, augmented reality is one such innovative technology, allowing us to visually represent all kinds of 3D objects with no physical form. As they learn, many students find it difficult to perceive theoretical information without any visuals or relatable examples. Safer practice.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.

Unity 83
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First look at Apple Vision Pro development in Unity

The Ghost Howls

After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.

Unity 459
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Virtualware Becomes Official Sponsor of Unity’s Unite 2023 Education Summit

XR Today - Virtual Reality

Virtualware will also serve as the exclusive sponsor of the event to unite “Unity instructors and workforce development professionals,” according to a press release. Those attending can network with executives from global firms, showcasing the capabilities of Unity’s RT3D technologies.

Education 223
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Designing Mixed Reality Apps That Adapt to Different Spaces

Road to VR

An example is shown below of a level that applies a uniform grid of swinging lasers across the room. An example of a pattern-based level, a uniform pattern of movement is applied to a grid of lasers, covering the entire room. The below example shows a pattern that creates a sequence of blinking laser walls between the buttons.

Tools 353
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Big Tech Drives Interoperability With the Metaverse Standards Forum

ARPost

NVIDIA joined Meta , Epic Games, Khronos Group, Avataar , Microsoft, Unity, XR Association , and many other founding members to lead the development of interoperability standards to drive the growth of the metaverse. It features an environment simulating the continuity of experiences in the physical world.