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How to make mixed reality demos that merge real and virtual worlds

The Ghost Howls

Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.

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Designing Mixed Reality Apps That Adapt to Different Spaces

Road to VR

An example is shown below of a level that applies a uniform grid of swinging lasers across the room. An example of a pattern-based level, a uniform pattern of movement is applied to a grid of lasers, covering the entire room. The below example shows a pattern that creates a sequence of blinking laser walls between the buttons.

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. The prototypes are also a way to get better at Unity.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Talon Simulations was making great strides in the location-based entertainment industry, until COVID-19 hit. He's the CEO and co-founder of Talon Simulations. They have full motion simulators for entertainment and training. We're going to dig into how these amazing simulators can push forward the reality behind virtual reality.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Talon Simulations was making great strides in the location-based entertainment industry, until COVID-19 hit. He's the CEO and co-founder of Talon Simulations. They have full motion simulators for entertainment and training. We're going to dig into how these amazing simulators can push forward the reality behind virtual reality.

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Valve Announces ?Skeletal Input? to Give SteamVR Apps More Lifelike Hands Moving Forward

Road to VR

With Valve’s new input system, dubbed SteamVR Skeletal Input, the company is essentially giving app developers a ready-made set of lifelike skeleton-based hand animations that support a number of existent controllers: Vive controllers, Oculus Touch, and the new Knuckles EV2 design.