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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. With our Interaction Engine Unity package, prototyping these kinds of physically inspired interfaces is easier than ever. Each stage is at your fingertips w/ #LeapMotion #Unity.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Let me explain this better with an example: if you grab a bottle in real life, your fingers can’t trespass the bottle, because the material of the bottle exerts a force towards your fingers which prevents them to enter. Thanks to the force feedback, the user can really feel the drilling machine in his hands (Image by SenseGlove).

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Scaffolding in VR: Interaction Design for Stacking and Assembly

Leapmotion

Check out our results below or download the example demo from the Leap Motion Gallery. The advanced hand-based physics layer of the Leap Motion Interaction Engine makes the foundational elements of grabbing and releasing virtual objects feel natural. Stacking in particular is a good example. The Challenge.

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Why VR Will Transform How We Learn About the World and Ourselves

Leapmotion

Tomáš Mariančík wants to change how people learn about the world and bring their ideas to life. In the age of “learning” by rote memorization of Latin passages from books for the rich and privileged, he suggested that education should be accessible to anyone, regardless of wealth, social position, or gender.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

It uses a new method of deep learning to reconstruct the pose of the hands of the user. Then there are the problems that are inherent to all hands-tracking solutions like Leap Motion : no haptic feedback, virtual hands that trespass objects they are interacting with, and such. Vader Immortal episode 2. That’s overly cool.

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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. For example, head tracking can come from optical trackers or inertial ones. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. Some accept a high-end gaming PC, while others prefer inexpensive Android machines.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Some accept a high-end gaming PC, while others prefer inexpensive Android machines.

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