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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Even examples of hand-based, wearable UIs and dynamic deployable UIs. The post Design Sprints at Leap Motion: A Playground of 3D User Interfaces appeared first on Leap Motion Blog.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Let me explain this better with an example: if you grab a bottle in real life, your fingers can’t trespass the bottle, because the material of the bottle exerts a force towards your fingers which prevents them to enter. Thanks to the force feedback, the user can really feel the drilling machine in his hands (Image by SenseGlove).

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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. For example, head tracking can come from optical trackers or inertial ones. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. He frequently shares his views and knowledge on his blog.

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Scaffolding in VR: Interaction Design for Stacking and Assembly

Leapmotion

Check out our results below or download the example demo from the Leap Motion Gallery. The advanced hand-based physics layer of the Leap Motion Interaction Engine makes the foundational elements of grabbing and releasing virtual objects feel natural. Stacking in particular is a good example. The Challenge.

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Why VR Will Transform How We Learn About the World and Ourselves

Leapmotion

Tomáš Mariančík wants to change how people learn about the world and bring their ideas to life. In the age of “learning” by rote memorization of Latin passages from books for the rich and privileged, he suggested that education should be accessible to anyone, regardless of wealth, social position, or gender.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

HTC’s Alvin Wang Graylin discusses what this means for everything from automotive design to helping children learn about the universe. So, if you want to teach somebody how to do something in real life, they can reach out, grab it, learn it. Alan: It’s incredible. That is well worth it.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

HTC’s Alvin Wang Graylin discusses what this means for everything from automotive design to helping children learn about the universe. So, if you want to teach somebody how to do something in real life, they can reach out, grab it, learn it. Alan: It’s incredible. That is well worth it.