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EON Reality Expands its Rollout in Estonia Targeting National-Rollout with 10,000 Tailored Courses with the Launch of Spatial AI Center and EON AI Autonomous Agents

EON Reality

By establishing this state-of-the-art center in Estonia, EON Reality aims to cultivate local talent, equip students and professionals with future-ready skills, and address the unique opportunities within the booming tech-driven market of Estonia.

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Thin & Light PC VR Headset Bigscreen Beyond Now Shipping in US

Road to VR

In addition to taking preorders from customers in the US, UK, most of Europe, Canada, Australia, New Zealand, and Japan, the company is also set to expand preorders to Bulgaria, Croatia, Cyprus, Estonia, Hungary, Iceland, Latvia, Lithuania, Luxembourg, Malta, Romania, Slovakia, and Slovenia.

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Ready Player Me Raises $56M to Expand Cross-game Avatar Platform

Road to VR

” Founded in 2014 in Tallinn, Estonia, Ready Player Me now counts over 3,000 apps across both Web2 and Web3 that integrate its cross-platform avatar system, including VR social platforms such as VRChat, Spatial, vSpatial and Somnium Space.

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Wolf3D Raises $1.3M to Further Support Its Cross-game Avatar Platform

Road to VR

Wolf3D , a Tallinn, Estonia-based 3D scanning and avatar company, has raised $1.3 million in its latest funding round, something it says will help further improve its cross-game avatar platform. This brings the company’s overall funding to $2.8 million.

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Bigscreen Beyond Ultra-Compact SteamVR Headset Now Shipping

Upload VR

Bigscreen is also now accepting orders from 13 new countries: Bulgaria, Croatia, Cyprus, Estonia, Hungary, Iceland, Latvia, Lithuania, Luxembourg, Malta, Romania, Slovakia, and Slovenia. Just over six weeks later, the first units are now shipping to those US customers. The company is aiming to eventually get this gap down to 3-6 weeks.

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The Role of the Avatar in the Metaverse

XR Today - Virtual Reality

Estonia’s Ready Player Me has been a leader in this technology with its interoperable, highly-bespoke avatars. ’ Simply put, the Metaverse relies heavily on avatars to represent the psychology and actions of a user in virtual spaces. They can also enable necessary interoperability between the metaverse’s many features.

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Microsoft to Expand HoloLens Availability to 29 More European Markets in December

Road to VR

image courtesy Microsoft. If you’re in one of those countries, you can either wait for local availability, or alternatively contact Microsoft here via e-mail to begin the ordering process now.

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