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How Will Immersive Tech Transform Entertainment?

AR Insider

Media and Entertainment: The Show Must Go. W ithout a doubt, the media and entertainment industries have had an enormous influence on technology since the advent of television. People in the media and entertainment industries should think about how to apply AI, XR, and 5G to the future of entertainment. On— Everywhere.

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Start Your Own Anime Band In ‘BEAT ARENA’ On Oculus Quest

VRScout

Konami Entertainment’s multi-instrumental VR rhythm game BEAT ARENA has finally made its way to the United States, allowing Oculus Quest and Oculus Quest 2 players the chance to form their own anime-inspired rock bands and perform various KONAMI songs in front of a roaring virtual audience. Calling all anime lovers!

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Gaming-Themed Atari Hotels Will Include VR And AR Entertainment

VRScout

According to the release, the goal of these Atari Hotels is to merge retro gaming with modern immersive entertainment to offer guests a one-of-a-kind gaming-focused travel destination; this includes modern interactive entertainment powered by VR and AR. . A render of the potential Atari Hotel design / Image Credit: Atari Inc.

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Holoride details its in-car VR entertainment system and the opportunities for content creators [Exclusive]

The Ghost Howls

I’ve had the immense pleasure of interviewing Marcus Kuehne from Holoride, one of the most interesting and original XR startups out there : they provide in-car entertainment via VR headsets, with the VR content that has the movements synchronized with the actual movements of the car. Let’s talk about holoride. What is it?

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Baby Shark VR & AR Experiences Keep Families Entertained & Educated Under Lockdown

VRScout

Collectively the Pinkfong YouTube channels have garnered over 27 billion views and more than 53 million followers , becoming one of the hottest child-friendly entertainment platforms in the world. The post Baby Shark VR & AR Experiences Keep Families Entertained & Educated Under Lockdown appeared first on VRScout.

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Virtual Reality Entertainment?—?Use Cases, Benefits, and Approaches

ARVR

Virtual Reality Entertainment?—?Use The gaming and entertainment media accounts for 40.5% Also, since we live at a time with limited choices for entertainment, VR can also be useful in allowing us to enjoy some of our favorite activities and places remotely. of this market.

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Alaska Airlines Begins Testing VR As First Class Entertainment

VRScout

The program remains in its trial phase with an end goal of determining whether the idea of a VR experience, similar to that of the Netflix VR app or Oculus Venues , would resonate with airline passengers. Limit the VR trials to strictly First Class passengers.

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