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The XR Week Peek (2023.01.23): Microsoft shuts down Altspace and MRTK, and more!

The Ghost Howls

Welcome to another roundup of AR/VR news of the week! Wishing you all a very positive and special year of the rabbit, I leave you with the most important news of the week in AR and VR! Wishing you all a very positive and special year of the rabbit, I leave you with the most important news of the week in AR and VR!

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The XR Week Peek (2023.02.27): PSVR 2 gets released, Meta is in talks with Tencent, and more!

The Ghost Howls

Top news of the week (Image by Sony Interactive Entertainment) PlayStation VR 2 has been launched This has been the week of PSVR2. Today very weirdly I saw some snow outside of my window. The weather is getting crazy… a bit like me. I really hope you are having a great time, maybe with a newly bought PSVR 2 headset.

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The XR Week Peek (2021.07.05): Facebook to have $6B of losses for the VR business, investments in XR are on the rise, and more!

The Ghost Howls

It’s summertime, and as usual, during this part of the year, people think about going to the seaside more than about VR, and so the news to talk about are always fewer. On Saturday, 10th at 19:00 CEST I will virtually be at XReality’s Meetup talking about VR events, and what I do together with VRrOOm. Top news of the week.

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How to be a good VR startupper – Part 1

The Ghost Howls

This is the week of this blog’s birthday and so I’m publishing a very special post, that I’m going to split into two parts. It’s a while that I don’t write something about entrepreneurship, so I thought it could be a good idea to give you some pieces of advice on how to be a good VR startupper.

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The XR Week Peek (2023.07.03): Google shuts down Project Iris, Meta launches gaming subscription service, and more!

The Ghost Howls

It seems that more than 300 people worked on the project, which was headed by Clay Bavor, the head of AR/VR efforts at Google. This can be a great idea, considering the fact that Google already successfully did it for mobile phones and that in VR we had a company, Valve, which did something similar for PCVR. A big hug to all of you!

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