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How to build and run OpenXR applications in Unity

The Ghost Howls

After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 That is, an application built for the Oculus runtime can also run for the Valve Index on SteamVR.

Unity 518
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How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

The Ghost Howls

It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).

Unity 530
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Designing Mixed Reality Apps That Adapt to Different Spaces

Road to VR

Although his original background is in architecture, his work in VR spans from indie games like Cubism to enterprise software for architects and engineers like Resolve. An example is shown below of a level that applies a uniform grid of swinging lasers across the room.

Tools 357
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How a Solo Indie Developer Built the Best Rated Game on Oculus Quest

Road to VR

Although his original background is in architecture, his current work in VR spans from indie games like Cubism to enterprise software for architects and engineers like Resolve. If you’re planning on developing on the Oculus platform, I also highly recommend joining their Oculus Start program.

Gaming 362
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Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

In tandem, we’ve also been giving our Unity toolset an overhaul from the ground up. We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity. Then we significantly refactored the final step of our pipeline, our Unity hand control classes.

Unity 38
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RP1 may have created the networking layer of the metaverse

The Ghost Howls

In the current virtual worlds, though, this is not possible because the networking architectures are not able to support that. To realize that, RP1 engineers should do some improvements to the current architecture, but they see it as totally doable. Current gaming engines like Unity and Unreal are not designed for this.

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Sinespace Aims to Become the Second Life of VR

VRScout

Sinespace was built using the Unity game engine allowing for an easily customizable as well as upgradable experience. Sinespace is currently available on PC via download or a web client, all OpenVR compatible headsets including the HTC Vive, Oculus Rift and Microsoft Mixed Reality, with plans for iOS and Android releases in the near future.