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Navigating the New Frontier of Extended Reality with Accenture’s Rori DuBoff

XR for Business Podcast

You have video that you’re doing; maybe think about how 360 video could enhance the experience, or bring it a step further. I mean, I am in New York, but there’s other cities; Boston, on the West Coast, as well as Chicago, L.A. I don’t know the timeline around Apple. There’s a lot of groups.

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Navigating the New Frontier of Extended Reality with Accenture’s Rori DuBoff

XR for Business Podcast

You have video that you’re doing; maybe think about how 360 video could enhance the experience, or bring it a step further. I mean, I am in New York, but there’s other cities; Boston, on the West Coast, as well as Chicago, L.A. I don’t know the timeline around Apple. There’s a lot of groups.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.