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The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

And all of this comes in a period when other partnerships between tech giants are happening: remember that some weeks ago, Microsoft closed its streaming service Mixer and allied with Facebook Gaming to fight the quasi-monopoly of (Amazon-owned) Twitch. Unreal Engine can now use your iPhone to record facial animations. Funny link.

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The Direct from Imagination Era Has Begun

Building the Metaverse

For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality. Image from Unreal Engine 5.1 Realtime ray tracing was a demo in 2018 that required a $60,000 PC. that comes up in realtime graphics systems).

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Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

VRScout

I don’t think there are any Humech robots in that story like the Scraper: The Rise of Cifer novel, which is available on Amazon. Ryder used to be the Editor of Dark Horse Comics, and we’ve talked about a graphic novel, comics and a weekly blog that has already been started. Anyone who reads will have a great foundation for the game.”.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

I’ve already reported on this blog how Xiaomi has disbanded the team working on the Oculus Go and this seems to point that there won’t be a Go 2. in 2018 ( according to SuperData ). And this piece of news seems to show that it is doing the same with Oculus Go. It’s development at PC speed, for a mobile device.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

She’s Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. I think 2018 was a little disappointing, in terms of the solutions themselves. Emily: It’s a shame, kind of. Alan: I agree.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

She’s Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. I think 2018 was a little disappointing, in terms of the solutions themselves. Emily: It’s a shame, kind of. Alan: I agree.

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HR in XR, with BrainXchange's Emily Friedman

XR for Business Podcast

She's Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. I think 2018 was a little disappointing, in terms of the solutions themselves. Emily: It's a shame, kind of. Emily: Yeah, exactly.