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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.

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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Leap Motion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” ” The upgraded tracking and improved developer tools are available in beta today on Windows , alongside three new demos to try it out for yourself.

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Cas & Chary Present: Hands-on with the Lynx R-1 Mixed Reality Headset

Road to VR

Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016. Hand-tracking, controllers. AR + Hand-tracking. I tried an AR color passthrough demo that showed off the hand tracking. Cas & Chary Present.

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From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

2016 was a landmark year for virtual reality, but 2017 will be nothing short of surreal. Here are the top 10 stories from our blog in 2016. Orion: next-generation hand tracking for VR. Interacting with digital content on a physical level starts with the human hand. Redesigning our Unity Core Assets.

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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eye tracking, hand tracking, and room scanning.

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What to expect from next-gen HoloLens

The Ghost Howls

With HoloLens v1 there were absurd limitations regarding the maximum allowed polygons in a Unity scene (like 20K polygons), so almost every produced program run sloppy. I expect with this one to switch to at least 100K polygons in every Unity AR game. Hand Tracking. Eye tracking.

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software. The main form is hand and arm occlusion.

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