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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Leap Motion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Updated Tracking. Image courtesy Leap Motion. Better hand pose stability and reliability.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.

Unity 80
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From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

2016 was a landmark year for virtual reality, but 2017 will be nothing short of surreal. Here are the top 10 stories from our blog in 2016. Click To Tweet Leap Motion goes mobile. 5: The next generation of mobile VR headsets will feature new sensors with higher performance, lower power, and 180×180 degrees of tracking.

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My predictions for augmented reality in 2019

The Ghost Howls

Leap Motion. You may ask why I’m adding Leap Motion here. Well, during 2018, Leap Motion has announced the North Star reference design : a cheap augmented reality connected to PC, that is able to detect your hands very well thanks to Leap Motion’s sensor.

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Welcome to the World’s First VR Dance Competition!

Leapmotion

All you need to enter is a VR headset, Leap Motion Controller, and AltspaceVR user account. For the final round, we’re excited to announce our judges: David Holz , CTO of Leap Motion. Timoni West , Principal Designer at Unity Labs. appeared first on Leap Motion Blog. How does the competition work?

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And this case with VR, starting in 2016, everybody thought it would be games again. Dean: We sort of got these hints of the technology that is going to be really good with the hand tracking that Facebook showed at Oculus Connect 6. Hand tracking is a kind of universal input system. I want to see that happen too.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And this case with VR, starting in 2016, everybody thought it would be games again. Dean: We sort of got these hints of the technology that is going to be really good with the hand tracking that Facebook showed at Oculus Connect 6. Hand tracking is a kind of universal input system. I want to see that happen too.