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These Are The VR Sessions Taking Place At Steam Dev Days Next Week

UploadVR Between Realities podcast

Developers from around the world will have the rare chance to step inside Valve’s offices next week when Steam Dev Days gets underway in Bellevue, Washington. Epic Games is heavily invested in VR thanks to deep integration with its Unreal Engine 4 and its own tech demos like Bullet Train. 11:15 am, 12th October.

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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

Unity and the University of Miami. To get the project off the ground, the learning facility turned to Unity. Magic Leap and the University of Washington. HTV VIVE, Unreal, and Nowa Era. It also ensures GE can deliver training to employees anywhere in the world, provided they have access to a headset.

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The Best University Courses To Learn Metaverse Skills

Bernard Marr

in Human Centered Design and Engineering at the University of Washington, in the U.S., Game development engines such as Unity and Unreal Engine were first created in order to make virtual worlds where we can compete in sports, puzzles, or just blow each other up with futuristic weapons. MS, or Ph.D.)

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Sounds Good: Valve Acquires 3D Audio Company Impulsonic

UploadVR Between Realities podcast

It’s available as a plug-in for development engines like Unity and Unreal. Impulsonic will be moving into Valve’s offices in Bellevue, Washington “over the coming weeks” Further details of the acquisition, including just how much Valve paid for the team, have not been disclosed.

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HaptX News | February 2023

HaptX

The HaptX SDK provides SteamVR support, plug-ins for Unreal Engine and Unity, and a C++ API, along with a trove of haptic effects, templates, and demos, making it easy to create haptic VR experiences for HaptX Gloves. The prototype is built with Unity, integrating ArcGIS Maps SDK and the HaptX SDK.

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4 Ways to Unleash the Power of Sound in VR

Leapmotion

Engines like Unity and Unreal are constantly getting better at representing sound effects in 3D space, which is absolutely essential to creating a sense of presence. Here are just a few: Unity documentation. Unreal Engine documentation. Ambiance and Mood. Giving Depth to 3D Space. Extra Reading.

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

and I’m a Japanese national, born in Washington D.C., Software-wise, we use Unity, Vuforia, and OpenCV. We developing for the Aryzon AR headset inside Unity… knowledge of 3D programming is important for working in this kind of companies (click the image to enlarge it). Hello Eido, introduce yourself to my readers!