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Haptic Solution to Support XR Accessibility for the Visually Impaired

XR Today - Virtual Reality

Department of Health and Human Services, National Institutes of Health, and National Eye Institute to advance research into using haptic solutions to provide accessible XR applications for visually impaired groups. 2024 is expected to be a year with significant technological advancements.

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Toei Animation & Sony Music Solutions Bring The 90s To VR

VRScout

Toei Animation, the Japanese animation studio behind popular series such as Dragon Ball and Sailor Moon , has teamed up with Sony Music Solutions to develop a series of virtual worlds available via the popular VR social platform VRChat. Credit: Toei Animation, Sony Music Solutions Inc. Credit: Toei Animation, Sony Music Solutions Inc.

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NuEyes & Samsung Creating An AR Solution For Healthcare

VRScout

In an official press release, Mark Greget, founder and CEO of NuEyes Technologies, Inc, said, “At NuEyes we are focused on delivering solutions that enhance patient care, whether that is through our low vision solutions or with a medical practitioner delivering care.” Image Credit: NuEyes Technologies.

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NASA Is Seeking Custom AR Solutions For Space Suits

VRScout

The AR solution must be able to withstand radiation, dust, and extreme temperatures. The AR solution needed to be something outside of the current device available on the market. Other key factors companies need to consider when submitting a solution are: Eye box: 50 x 50mm or larger. Field of View: 30 deg. Image Credit: NASA.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

Join Chris Paxton, President of D3 Training Solutions, to walk through simple strategies step by step. In addition to ensuring your text and narration get converted to the target language accurately, how your content is presented with images and tone must be culturally acceptable. July 12th, 2022 at 11:00 am PDT, 2:00 pm EDT, 7:00 pm GMT

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Geenee AR Launches Advanced Virtual Try-On Solutions for E-Commerce and Retail

ARPost

Thanks to augmented reality and virtual try-on solutions (VTO), this is no longer an issue. From clothes and shoes to makeup and home goods, consumers are able to make an informed shopping decision after using these solutions. Moreover, the company’s virtual try-on solutions are size-inclusive and support a wide range of body types.

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Coder Builds Raspberry Pi VR Solution For Video Calls

VRScout

Ditch those virtual meeting blues with this creepy and cool VR solution. Sure, she could have jumped into VR platforms like Engage or AltSpace to meet with her colleagues, but then she’d be missing out on all the fun of building a solution from scratch. She’s asking the public for suggestions on how to improve her video call solution.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation?

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

How to align your performance objectives with the right game and/or gamification solution. Best practices in applying demographic knowledge to get the most out of eLearning gamification. March 16th, 2022 at 9:30 am PDT, 12:30 pm EDT, 5:30 pm GMT

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.