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VR Mountain Bike Simulator Has You Riding Cliffside Across Death-Defying Trails

VRScout

Developed by immersive content studio REWIND and Cut Media, Danny MacAskill’s VR Ride Out has participants peddling their way through two vertigo-inducing locations—Collies Ledge in the Isle of Skye, Scotland and the Landwasser Bridge in Switzerland—using a one-of-a-kind motion rig. Image Credit: REWIND, Cut Media, Ride Out.

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Epic Games Awarded Grants to 31 XR Projects in 2021 Through the $100M MegaGrants Fund

Road to VR

Since 2019 Epic Games (well known as the creators of Unreal Engine & Fortnite ) has run the Epic MegaGrants program, a $100 million fund to financially support projects built with Unreal Engine. The projects range widely from games to simulation to education and more. In 2021 the program awarded grants to 31 XR projects.

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Varjo, Twinmotion Team Up for AEC Designers

XR Today - Mixed Reality tag

Notwithstanding AEC design, its Aero head-mounted display (HMD) is widely used for training pilots in flight simulation. The VRM Switzerland conducts much of the training for EASA qualifications. The Varjo-powered immersive experience leveraged high-fidelity visuals to offer a 1:1 digital twin on Epic Games’ Unreal Engine.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work. The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine.

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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

These very large datasets were then optimized for real-time rendered in Unreal Engine at a stable 90 frames per second, retaining all 24Bn points of detail utilizing texture streaming from Granite. NVIDIA’s new architecture combined with Unreal Engine adds a level of speed and power that’s unbeatable with this enormous amount of data.”.

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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

These very large datasets were then optimized for real-time rendered in Unreal Engine at a stable 90 frames per second, retaining all 24Bn points of detail utilizing texture streaming from Granite. NVIDIA’s new architecture combined with Unreal Engine adds a level of speed and power that’s unbeatable with this enormous amount of data.”

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