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Magic Leap Commits to OpenXR & WebXR Support Later This Year on ML2

Road to VR

In an ongoing shift away from a somewhat proprietary development environment on its first headset, Magic Leap has committed to bringing OpenXR support to its Magic Leap 2 headset later this year. Although Magic Leap 2 is clearly the successor to Magic Leap 1, the goal of the headsets are quite different. Image courtesy Magic Leap.

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Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR

Road to VR

Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, And because it’s built on OpenXR, developers shouldn’t need to worry about as much headset-specific configuration if they’re aiming to support multiple headsets. Valve Index.

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Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. Epic says that the OpenXR support in Unreal Engine 4.27

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Lynx MR Headset Delayed to Late 2020 but Aims for Lower Price, Ultraleap Hand-tracking

Road to VR

Lynx R-1, the upcoming standalone MR headset, has been delayed to late 2020, but a new update from the company says they’re targeting a lower price and now including Ultraleap hand-tracking. The company expected the Lynx R-1 headset to begin shipping by the Summer, priced at $1,500, and had begun accepting partial deposit pre-orders.

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The XR Week Peek (2023.01.16): Meta discontinues Quest 1, Apple HMD is in the hand of developers, and more!

The Ghost Howls

Meta starts the discontinuation of Quest 1. Meta has started the discontinuation of Quest 1. In a recent statement sent via e-mail, it has communicated this to all Quest 1 users: You will still be able to use your Quest 1 headset and available apps. We won’t be delivering new features to Quest 1. Matias Nassi.

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HTC Launches Inside-out ‘Vive Ultimate Tracker’ for $200

Road to VR

The company says support is also eventually coming to OpenXR/SteamVR based PC VR setups in the near future. Owners of Vive XR Elite who purchase the $600 Ultimate Tracker 3+1 Kit + TrackStraps Special can get a $100 discount after registering a valid Vive XR Elite serial number, bringing the price to $500.

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Sony Plans PC Compatibility for PSVR 2 Later This Year, Acknowledging a Weak Game Library

Road to VR

Fans of PSVR 1 and PSVR 2 have been asking for PC VR support for years, so why now? Will it support SteamVR, OpenVR, and/or OpenXR? We hope to make this support available in 2024, so stay tuned for more updates,” the company said. Or will it be a streaming solution that still requires a PS5?

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