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Oculus Education Launches Pilot Programs In Taiwan, Japan, Seattle

VRScout

Oculus will provide headsets and training to three new pilot locations alongside a fresh helping of educational VR content. Oculus Education continues its ongoing streak of generosity with the expansion of its educational pilot programs to Taiwan, Japan, and Seattle. BREAKING BOUNDARIES IN SCIENCE.

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Educational VR Comes to Seattle’s Pacific Science Center

VRScout

Working out of a modest two-story house tucked away in a historic Hollywood neighborhood, Christian Bretz is giving me a demo of his Stonehenge VR experience, just days before he has to pack up everything and make the journey to the Pacific Science Center in Seattle. Bretz is one of those new breed of VR creators.

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Shooter Veterans Form VR Game Studio Drifter Entertainment

UploadVR Between Realities podcast

Three veterans of first-person shooter games have formed Drifter Entertainment , a Seattle-based virtual reality game studio. Davis recently served as general manager for the Epic Games’ Unreal Engine 4. The founders include Ray Davis, Kenneth Scott, and Brian Murphy. We see a real marriage of active play and VR.”. “We

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The VRScout Report – The Week in VR Review

VRScout

With regards to talent, Snapchat has been acquiring there in a big way as well, hiring people from Oculus, Hololens, Qualcomm, as well as a few designers who have created glasses for names like Michael Kors and Lady Gaga. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android.

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The VRScout Report – The Week in VR Review

VRScout

Wires are a VR buzzkill, but the untethered VR headsets are powered by smartphones – which are graphics-processing lightweights compared to the robust PCs behind the Oculus Rift and the HTC Vive. Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code name: Moss.

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Hands-On with VREAL’s VR Live Streaming System & Q&A With CEO Todd Hooper

Road to VR

I took a short break during my time at PAX West this year to checkout VREAL’s new streaming platform at their office in downtown Seattle. Todd Hooper: We have an SDK for Unity and Unreal 4. See Also: VREAL’s Innovative VR Livestreaming Platform Feels Like Something Completely New.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. The HaptX Gloves Development Kit debuted on October 3, in New York City at Future of Storytelling and in Seattle at the GeekWire Summit. The Verge listed HaptX as among the best of the festival.

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