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HoloLens 2 Sales Expanding to 15 More Countries, ‘Development Edition’ Launches in the US

Road to VR

Now Microsoft is expanding the regions where it will sell HoloLens 2 to 15 new countries: Italy, Netherlands, Switzerland, Spain, Austria, Sweden, Finland, Norway, Denmark, Belgium, Portugal, Poland, Singapore, Hong Kong, and Taiwan. 3-month Unity Pro license. ” Image courtesy Microsoft. Value (MSRP; in $USD). HoloLens 2 device.

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Siemens Invests €1bn in Erlangen Industrial Metaverse Hub

XR Today - Mixed Reality tag

Furthermore, Siemens’ partnerships with computing giants NVIDIA and Unity have strengthened its collaboration on industrial metaverse technologies. Finally, Siemens efforts to engage enterprises have also involved boosting Freyr’s battery production plant in Norway.

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The XR Week Peek (2020.11.09): PS5 doesn’t improve PSVR, VRChat reaches 24,000 concurrent users, and more!

The Ghost Howls

Netherlands, Switzerland, Spain, Austria, Sweden, Finland, Norway, Denmark, Belgium, Portugal, Poland, Singapore, Hong Kong, and Taiwan. Microsoft is working to improve the distribution of its latest devices: HoloLens 2 and Kinect For Azure. HoloLens 2 availability has been expanded to 15 new regions : Italy (YESSS!),

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The Virtual Arena: Educators Learn Their VR

Peter Graham

The Unity booth showcased their educational content development – but also hoped to educate the educators towards what VR has to offer the future classroom, running on its booth an Oculus Rift S and Beat Saber.

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. I think we built a reputation in the immersive technology space. Where was that, Julie?

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. I think we built a reputation in the immersive technology space. Where was that, Julie?

article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. I think we built a reputation in the immersive technology space. Where was that, Julie?