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Big News from XR Awards, Microsoft, Meta, and Sony

XR Today - Big XR News tag

Meta is Licensing Magic Leap This week, rumours revealed that Meta might acquire Magic Leap licensing rights for upcoming XR hardware. Meta looks to ink a deal with Magic Leap to share intellectual property licencing and contract manufacturing to create AR-based solutions.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

According to him, the technology can be used for training and delivering first-hand experiences to learners. As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible.

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Will Meta’s Open Framework Dismantle Apple’s Walled Garden?

XR Today - Mixed Reality tag

. “Lenovo is bringing together Meta Horizon OS with our leadership and innovation in personal computing to accelerate the adoption of new user scenarios in mixed reality like virtual screens, remote presence, content consumption, and immersive training,” Yang explained. Meta is a crucial parenting in the OpenXR update.

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Snapdragon AR2 to Empower AR Devices, Qualcomm Says

XR Today - Augmented Reality tag

Brian Vogelsang : Over the past couple of years, we’ve seen tremendous adoption of VR for commercial use cases in verticals like health and wellness, training and immersive learning, and others. Other devices from Magic Leap and Microsoft’s HoloLens headsets offer deeper levels of immersion.

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Big XR News from Meta, Apple, Microsoft, and OpenXR

XR Today - Mixed Reality tag

Meanwhile, Osso VR has launched its Healthcare XR training service for the Apple Vision Pro. The new application leverages the spatial computing platform to create detailed and clinically accurate training workflows of standard medical procedures.

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Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. In another scenario, we may see game engines dominant, like Unity or Unreal. Find out more details, dynamics and submission guidelines here. .

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. Literally everyone in the industry other than Magic Leap and Apple uses Qualcomm’s spatial computing tech stack).

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