Remove Latency Remove Samsung Remove Unreal Remove Workshop
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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

It unites the power of white-labeled versions of ENGAGE, VRChat, Museum Of Other Realities, Virbela, and of the own Vive Sync to offer a complete suite of tools that lets companies organize VR gatherings of every kind , from concerts to work meetings, not to mention workshops. Stanford and Samsung create a super-high-resolution display.

HTC 416
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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. So you’re not seeing any lag, you’re not seeing any latency. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.

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article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. So you’re not seeing any lag, you’re not seeing any latency. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

Samsung, Nokia entered with their OZO, Jaunt -- which recently just got sold to Verizon -- they had their Jaunt One camera. So you're not seeing any lag, you're not seeing any latency. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal. And it wasn't realistic enough.