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Over 2,000 Meta Quest Headsets Deployed in Kentucky Schools

XR Today - Virtual Reality

In a recent report by XR MDM solutions provider MangeXR, the firm highlighted a recent success story with educational end users in the Kentucky region. Moreover, the current phase two of headset distribution sees the Kentucky Department of Education actively approach special education groups.

Kentucky 287
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Avantis’ Eduverse VR Platform Deployed Across US District

XR Today - Virtual Reality

This represents the first district-wide adoption of the classroom technology providers’ Eduverse platform, which can be put to use in the classroom even if they do not have access to virtual reality (VR) headsets. Colorado is not the US state to be upping the ante when it comes to virtual reality in schools.

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Sandbox VR and Netflix Preparing Squid Game VR Experience

ARPost

Squid Game Becomes a Top Location-Based Virtual Reality Experience Sandbox VR focuses on building location-based immersive experiences using VR technology. See Also: Sandbox VR Fuses Virtual Reality and In-Person Experiences These are some of the reasons why Netflix chose Sandbox VR to develop the Squid Game VR experience.

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Network Rail’s XR Training Pilot Reaches 1,000 UK Students

XR Today - Virtual Reality

Merry also added: The use of virtual reality is a new and different way to show young people the real-life dangers and potential consequences of trespassing. Merry also said interactive VR training sessions teach the Doncaster students “an important lesson” around railway safety, which is uniquely achievable via VR.

Training 266
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Smart Nations Powered By Augmented Virtual Reality

EON Reality

Advances in Virtual Reality and Augmented Reality are reshaping the way we learn and interact with our world. The future is here, with EON Reality’s Augmented Virtual Reality (AVR) technology. The future is here, with EON Reality’s Augmented Virtual Reality (AVR) technology.

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2020: The Year of AR and VR for Education and Training

EON Reality

Going forward, 2020 will present a line of demarcation between past and future digital learning experiences, prompting a “Visual Revolution” driven by 5G, artificial intelligence, augmented reality, virtual reality, and other emerging visual technologies and experiences. What is different now than in the past?

Education 153
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Now Recruiting: Virtual Reality and Augmented Reality Enthusiasts of Dubai, UAE

EON Reality

EON Reality and EAIT (Emirates Advanced Investments Trading) have partnered to form EON Reality UAE LLC , an Interactive Digital Center (IDC) focused on vocational skills training and higher education utilizing Augmented Reality and Virtual Reality. King Tut VR: Mobile app for tourism.

UAE 114