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Valve: SteamVR 2.0 Now Available In Beta

Upload VR

Valve announced that it is shipping SteamVR 2.0 as "the first major step toward our goal of bringing all of what's new on the Steam platform into VR." The news arrives on the precipice of a busy week for VR. Here's Valve's overview of the SteamVR 2.0 Here's Valve's overview of the SteamVR 2.0 in beta today.

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Is Valve Building A Consolized PC To Drive A Wireless SteamVR Headset?

Upload VR

Is Valve building a consolized living room PC capable of powering wireless VR? For Valve, it could make far more sense than a fully standalone approach. For Valve, it could make far more sense than a fully standalone approach. But Will It Be Powered By A Consolized PC?

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All the best AR/VR news from CES 2023

The Ghost Howls

CES often is a good site where to check the health status of our ecosystem : for instance, when VR was hyped, there were many VR solutions at CES, while during the “Winter of VR” there were just a few. It is a tradition of this blog to have a long roundup of the best XR news from CES every year. Of course not.

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

Today I host another amazing article by the VR ergonomics expert Rob Cole , which has already written on this blog amazing posts, like the series about the ergonomics of the Valve Index or the viral article about the amazing Caliper VR controllers he worked on by himself. base station tracking was described in this way by Valve.

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All you need to know on the Facebook Connect (OC7)

The Ghost Howls

The Facebook Connect is over, and as we had imagined, it has been a very important conference with many announcements , with the most important of all being the release of the Quest 2. Wouldn’t it be cool if someone could summarize all the most important announcements in a single post? And now, let’s go. Oculus Quest 2. Specifications.

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Top XR Stories of 2019

Tech Trends VR

These stories are ranked in no particular order, and are a mixture of some pretty momentous stuff that has happened in the industry and a sprinkling of use cases that illustrate how these technologies are already impacting every aspect of our lives. A lot has happened in the immersive space over the past 12 months. Happy holidays!