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The Minnesota Vikings Become First NFL Franchise to Launch Virtual Reality Application for Oculus

Cats and VR

The Minnesota Vikings are the first team to launch a virtual reality application for Oculus. Titled “Vikings VR” and available in the Oculus store, the app takes fans directly inside U.S. We want to bring experiences to them, and immersive technology is allowing us to do that.” link] [link].

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All the Ways Augmented Reality and Virtual Reality are Shaping Sports

ARVR

It has been a year since ESPN’s President Jimmy Pitaro announced in an interview with the Wall Street Journal: “We’ve been leaders in the virtual reality [VR] and augmented reality [AR] space for a long time now… we do not believe that AR and VR is a fad. Augmented reality for maintenance and repair 4. © PuttView 7.

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Frogworld VR— Early Release

ARVR

As the first NatureSims™ volume, Frogworld represents the beginning of what I hope will be a long series dedicated to bringing users closer to nature by experiencing the lives of some of our most intriguing animal cousins in an immersive, first-person format that is only possible through virtual reality (VR). shoestring) budget.

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STRIVR Labs Raises $5 Million And Adds Enterprise VR Training

UploadVR Between Realities podcast

It turns out a lot of the same things football players need to practice to perform better on the field, also applies to enterprise – at least in virtual reality. It is an end-to-end platform, from content capture to reporting/assessment, and the content is viewed with regular VR headsets like Oculus and Samsung Gear VR.

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A History of Haptics: Electric Eels to an Ultimate Display

HaptX

David also helps maintain a website about haptic media studies and has a book about the history of haptics called Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing , coming out in early 2018 with the University of Minnesota Press. Source: University of Minnesota Press. Greg Bilsland.

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