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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.

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The Top VR Headset Vendors for 2024

XR Today - Virtual Reality

Here are some of the VR vendors making waves in the industry as of 2024: RealWear Meta Apple Goertek Pimax Pico HP HTC Vive Samsung Varjo Lenovo Valve Index Vrgineers RealWear Exploring various aspects of the immersive technology landscape, RealWear produces sensors, apps, and hardware for the XR space.

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The Top VR Headset Vendors for 2023

XR Today - Virtual Reality

HP also recently introduced its own XR device management platform to help companies keep track of their immersive devices. HTC VIVE With tools for augmented, extended, and virtual reality , HTC VIVE has a strong presence in the immersive technologies landscape. It has been designed with an ergonomic form factor for comfort.

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The VRScout Report – The Week in VR Review

VRScout

Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.

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Xiaomi Mi VR to Support Oculus Mobile SDK, 100% Rev Share in 2018 for Localized Apps

Road to VR

Both headsets support the Oculus Mobile SDK, the software which currently allows developers to build apps for Samsung’s Gear VR headset (which runs Oculus’ software and store). In order to support those other headsets, developers will need to build using the Mi VR SDK (which supports Unity and Unreal).

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FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

The newly revealed design differs from the most recent prototype by doing away with the rigid plastic wrap-around piece (as on the right), and opting for a head strap and cable-management system that appears to be similar to the HTC Vive’s. FOVE’s new design showing Vive-like strap system. FOVE’s Journey.

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‘Sequenced’ & the Challenge of Interactive VR Narratives

Road to VR

Apelab has developed a series of a Spatial Story platform on top of Unity in order to handle this type of gaze-triggered, interactive narrative. Emilie says that in some Unity scenes that there are over 150 different triggers and both subtle local agency flavorings of control, but also decisions that send you off into different scenes.

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