Universities Drive VR/AR Research with Leap Motion
Leapmotion
JANUARY 21, 2017
43% of those are the Microsoft Hololens. There are roughly as many Rift DK1 and DK2 units combined floating around as HTC Vives. 59% of universities have Leap Motion Controllers. However, 25% of universities have projects in psychology, history, healthcare, or cinematic experiences. Gaming and education dominate.
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