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Sony Plans XR2+ Gen 2 Headset For 'Spatial Content Creation' In 2024

Upload VR

Sony is Qualcomm's 5th partner building a headset based on the XR2+ Gen 2 chipset. The new device features 4K OLED microdisplays and is on the way from Sony Corporation rather than Sony Interactive Entertainment. Sony "and its partners" will announce specifications, "software compatibility" and details later.

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Atlantic, Meta to Debut Sir David Attenborough’s ‘Galapagos’ on Quest TV

XR Today - Virtual Reality

Atlantic Productions has partnered with Meta Platforms to host an impressive immersive experience highlighting climate change’s effects on the Galapagos Islands. With the Meta Quest 3, the seamless, enveloping audiovisual experience is further enhanced with the Menlo Park-based firm’s next-generational head-mounted display (HMD).

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What Made VR Gaming Highly Popular

ARPost

Games, as one of the prime sources of entertainment, could be more prominent by becoming more interactive and immersive. As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. Thanks to VR technology gaming content can be more immersive.

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VR: Fad or Fiction?

Tech Trends VR

Back in 2012, a starry-eyed young entrepreneur called Palmer Luckey announced a new and improved head-mounted display that would be better than pretty much everything on the market at the time, and affordable for gamers to boot. VR didn't do as well in 2018 as many hoped - or expected Click To Tweet.

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Augmented Reality and Hearables: Where the Two Technologies Meet

ARPost

Generally, there are two types of AR solutions — marker-based augmented reality and markerless (sensor-based) augmented reality — that help developers merge content into the camera feed of a smartphone or head-mounted display. See Also: What Is the Difference between Virtual Reality and Augmented Reality?

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Looking Back at Virtual Reality Over the Last 5 Years

UploadVR Between Realities podcast

As a side note, I’m so glad we collectively stuck with calling it head-mounted displays, and not something like “VR Helmet”, “VR Glasses”, or any of the other many attempts to call it something else. Don’t have one yet? Just go to your local hardware store, pay as little as $5, et voilá!

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A Brief History of VR

VeeR VR

It was a device that the user sat in-front of while their head was encased on four sides by a screen and they watched any one of five films, which all engaged sight, sound, smell and touch. In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications.